IS

Rutkowski, Anne F.

Topic Weight Topic Terms
0.435 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.128 information research literature systems framework review paper theoretical based potential future implications practice discussed current
0.124 theory theories theoretical paper new understanding work practical explain empirical contribution phenomenon literature second implications

Focal Researcher     Coauthors of Focal Researcher (1st degree)     Coauthors of Coauthors (2nd degree)

Note: click on a node to go to a researcher's profile page. Drag a node to reallocate. Number on the edge is the number of co-authorships.

Orrego, Julio Molina 1 Saunders, Carol 1 van Genuchten, Michiel 1 Vogel, Doug 1
cognition 1 familiarity 1 focused immersion 1 place 1
perception 1 presence 1 Second Life 1 social presence 1
Virtual worlds 1 virtual space 1

Articles (1)

VIRTUAL SPACE AND PLACE: THEORY AND TEST. (MIS Quarterly, 2011)
Authors: Abstract:
    Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say,nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.